Ship it, then wait your turn.
You started by pasting an answer off Stack Overflow. Twelve tiers later you are running an autonomous agent fleet, a server farm and a quantum compiler, and the changelog has started calling the next one The Singularity.
Dev Idle is an idle game about being an iOS developer, made by one.
Twelve generator tiers. Every 10, 25, 50 and 100 you own doubles that tier's output — forever. There is no last milestone.
Submit a version for App Review, wait out the thirty-minute queue like the rest of us, and bank Reputation. Yes, that is the joke.
Every ship pays Commits, which buy permanent upgrades that survive every reset. A bad run still pays.
Trade your whole Reputation for Shares, raise the cap on every permanent upgrade, and watch forty hours come back in four.
Things we cared about
- Plays entirely offline. No account, no sign-up, no advertising identifier, nothing tracked across apps.
- Offline earnings, with a proper “while you were away” report when you come back.
- A Live Activity that counts your App Review down on the Lock Screen and in the Dynamic Island.
- Unlockable editor themes. All of them dark, because it is that kind of game.
- Every number monospaced, so counters tick without jittering.
- No advertising anywhere in it. No banner, no interstitial, and no “watch this to continue”.
- The economy is balanced by a simulation harness that plays thousands of prestige cycles before a number ships.
Dev Idle is in development and not yet on the App Store. This site exists so the things that must be readable before a release — how to reach a human, what the app does with your data, and the terms you play under — are readable now.